Hobby mihai.s

Starting/continuing from this post - Live Modeling Barbie’s Dreamhouse

Thanks Aaron, you had a good idea for the Barbie house modeling Live!

It seems easy to achieve, and in some ways it really is (especially when you work leisurely), but once you get into the details and try to create it as close as possible to reality, you discover that you can learn and apply several working techniques, starting with Match Photo, both for general and for details that you then insert into the base model, then standard architecture modeling with native SketchUp tools, organic modeling for furniture, starting from quads to have light models, which you can duplicate and use in LayOut, without affecting its performance much, and then you can transform them with SUbD into high-poly models for rendering and last but not least, UV unwrapping and UV mapping and the creation of procedural materials that you fit on the models.

There is still a lot of work and learning to do.

  • Match Photo

  • modeling

  • details/assets

  • low-poly > high-poly (SUbD)

  • UV unwrapping, UV mapping and creating procedural materials

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