Eric, you had a good idea to show how vegetation can be modeled relatively easily in SketchUp, even in the Web version (without plugins).
I hope you do more ‘Lives’ like this, presenting ways to make plants so that they can also be used in LayOut - plan and elevation (without slowing it down in use).
Using ‘Procedural Texture Node’, you can create (tutorial) the wood PBR material you need, being able to modify its color, texture, positioning, etc. as many times as you need, obtaining the required number of variations. Then bake it and use the obtained textures in SketchUp.
Thanks Aaron, you had a good idea for the Barbie house modeling Live!
It seems easy to achieve, and in some ways it really is (especially when you work leisurely), but once you get into the details and try to create it as close as possible to reality, you discover that you can learn and apply several working techniques, starting with Match Photo, both for general and for details that you then insert into the base model, then standard architecture modeling with native SketchUp tools, organic modeling for furniture, starting from quads to have light models, which you can duplicate and use in LayOut, without affecting its performance much, and then you can transform them with SUbD into high-poly models for rendering and last but not least, UV unwrapping and UV mapping and the creation of procedural materials that you fit on the models.
If you mean Samuel’s plugin - Parametric Modeling, I used it very little and I think it can be useful, but I chose to learn little by little ‘geometry nodes and procedural materials in Blender’, and to import the created models into SketchUp when it is necessary.
Thank you!
It was interesting to model the Barbie house, especially since I had to ‘combine’ several small areas to be able to create the whole model, like a puzzle, based on the few pictures available on the net, which did not cover the whole building.
But I had the opportunity to learn or practice some work techniques.
What a small world!
Sometimes, it’s easier to sketch an idea on paper, which you then translate into a 3D model on the computer.
There are many buttons in Blender, but for specific cases, only a few may be needed.
For example - welding, just move the two objects you want to weld in the collection (folder) already created by the addon (plugin) and the weld will appear, and then if you need, you can move the parts or modify the characteristics of the weld as you need and as many times as you need, and the update is done instantly and live.
And then you export the model as a DAE file, which you import into SketchUp and benefit from a quick way to create certain components for your SketchUp project.
I put in the video methods for both, SketchUp and Blender.