This is normal behavior for groups. You can change their names to something useful in Entity Info. (When you create components you are prompted to give the object a name although if you choose not to, SketchUp calls it a Component and appends a number to it so at least they are all different.)
Tags are named in the Tags panel, not in Outliner. Tags do not show in Outliner.
You should create tags for objects. For example you might create a tag for the seats, another for the walls, a third for the stage, etc. You can then use the visibility control in Tags to set visibility of all the objects for a given tag. You can hide objects through Outliner but I think it’s generally better to use tag visibility to control what is displayed in a given scene.
By the way, in addition to components prompting for a name, there are many other advantages to using components over groups. Might be worth giving some thought to that.
Here’s a quickie example. This model has all components and it’s easy to tell when looking at Outliner which components are what. I’ve set up tags based on the way I would want to control the visibility of the objects.
That is a common workflow for many users. In my own workflow, I use only components. I find the consistency helps to prevent errors and makes my modeling much more efficient. There are a lot of features that components have that groups don’t. (A before anyone coming along gets their knickers in a twist, I’m talking about my workflow only.) I often hear complaints from other users who say things like, “I make a group first and if I’m going to copy it, I then make it a component. Sometimes I forget and only discover it when I go to edit the object and the others don’t change with it.” That’s never a problem for me. Starting by making a group and then converting it to a component is extra work, too.
Yeah. Nope. Tags are something you give to objects. A single tag can be given to more than one object.
Yes. You could make the walls a component (as I did in my example) and the component would show in Outliner with the name you give it.
I will try your workflow example. If i right click on the group, it says make component which seems like a very easy way to also assign them as a component ( i may come back to you later about all the other things I can do with them!).
In future examples Do I need to group before going to make component?
This community is great, i hope you dont mind me asking questions…
Ive added a screen grab of the theatre floor (highlighted in blue, which I have as a group as a component with its own tag) and next to it a sheet of ply painted black ( component).
Is there a efficient way of repeating the play sheet across the floor and keeping it within the floor space?
No. You can select the geometry and immediately create a component. To me the instruction from some people to make a group and then make it a component is like saying I know I’m going to paint this car yellow but first I’ll paint it black. If you know it’s going to be a component, make it a component from the beginning. Save yourself some steps and potential errors.
You can use Move/Copy to make an array across the space. Might be a good idea to go through the fundamentals at learn.sketchup.com to see how to do these basic things.
I think it hasn’t been said quite forcefully enough yet in the discussion: tags simultaneously control the visibility (and a few other properties) of an arbitrary collection of objects in a model. That is the only sense in which they “organize” a model. They don’t create any sort of assembly or collection. In fact, other than toggling a tag’s visibility on and off while watching to see what is affected or by turning off all other tags, there is no way to identify all the objects using a particular tag! They are for use in structuring the visual presentation of a model, not in structuring the model itself.
Actually, it is built in. (Rightclick, Select, All on same Tag)
But an understanding of how contexts work is needed.
Either way, it is also dependant off what you are drawing. Is it preliminary? Concept stage? What level of detail do you need? etc.
It is nice to see that ‘you can draw anything’ but some tasks need other approaches. After all, even a high detailed model is still just a representation of the ‘real thing’.