Does anyone know the problem. I create a geometry and suddenly (when extruding for example), the geometry tears in pieces and some sides of the object are displaced somwhere in the drawing-space.
Similar to screenshot attached.
It happens during normal extruding, I don’t know yet when or why, the before and after will be diffcult, because the “undo” is not possible as said, I try to upload as soon as it happens again…
Thank you so far…
What does it say at the top of the Edit menu right after it has gone wrong?
It looks more like you’re selecting the back face and using the move tool. Maybe you are looking at it from an angle that hides how far away you’re moving the face? Even if you were, Undo should still work.
This is also what I thought, but it happens out of nowhere, the issuue with the keyboard “RLGL” mentioned: Is there a shortcut for moving geometry to the origin?
In the drop-down menu under “undo” there is only the step before the deformation, but no undos possible anymore, I can press CMD+Z as long as I want, nothing happens…This is the fact, that made me thinking of a Bug, maybe also caused by plugins?
I have the same issue @easyup describes. This happened in 2019 and 2020.
Occasionally, when I use the push/pull tool on a face (either editing a component or new geometry) the geometry deforms. When I select UNDO, the geometry remains deformed.
Further UNDOs only UNDO actions made before the geometry deformed.
It seems to be a problem that is present only when the autosave option is enabled. The fact that undo will not repair the distortion might have to do with V-ray being installed on your machines - when autosave occurs, v-ray updates the materials (and maybe other settings too) making impossible for the undo to repair any recently created damage.
I disabled the autosave function and everything runs smooth now. Curios if this problem is present on machines that do not have V-ray installed.
Also, just as a fun fact, as random as the distortion may seem, I once traced the moved element back to it’s original place, moving only along the axes and the distances were very specific, no odd numbers or anything.