I love the new function in Geo Locating. I now can map first, turn the true north offset to axes that work for my design and I can start designing with a fresh and empty canvas and everything works way better now.
The only issue I encounter is that when I for example use the rotate tool, it defaults to the True North position. When I move the tool to the object I want to rotate, it acts ok, but moving away it turns back again. I was not expecting this behaviour, is this a known bug or am I missing something here?
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Anybody have any ideas if this behaviour is as designed? For me personally, I would like the rotate tool to default allign with the red and green axis instead of true north.
Perhaps @daniel_pidcock could give his thoughts?
Thank you.

hello,
I believe that the rotate tool just sticks to the real world origin, and not the true north. (if you reset axes, you’ll see the orange north line doesn’t exactly match green axe )
I didn’t know about this new feature but there must be a glitch indeed, because manually setting new axes usually makes the rotate tool adapt to these new axes, while it seems to be locked once geolocated that way, no matter what we do
This new feature must at some point invoke the rotate tool and messes with it
edit : even after clearing the geolocation, it is not fixed, meaning the file remains bugged, and about the slight difference between green axes and true north, it seems to stick to the 0.45° set by default, no matter what value we enter, even 0
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I’ve had issues with world UVs being aligned with the original orientation - so textures end up rotated in ways I don’t want