Geolocate True North Offset issue - some tools default back to True North

I love the new function in Geo Locating. I now can map first, turn the true north offset to axes that work for my design and I can start designing with a fresh and empty canvas and everything works way better now.

The only issue I encounter is that when I for example use the rotate tool, it defaults to the True North position. When I move the tool to the object I want to rotate, it acts ok, but moving away it turns back again. I was not expecting this behaviour, is this a known bug or am I missing something here?

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Anybody have any ideas if this behaviour is as designed? For me personally, I would like the rotate tool to default allign with the red and green axis instead of true north.

Perhaps @daniel_pidcock could give his thoughts?

Thank you.

Sketchup_GeoLocate_Axes - 1734427228509

hello,
I believe that the rotate tool just sticks to the real world origin, and not the true north. (if you reset axes, you’ll see the orange north line doesn’t exactly match green axe )
I didn’t know about this new feature but there must be a glitch indeed, because manually setting new axes usually makes the rotate tool adapt to these new axes, while it seems to be locked once geolocated that way, no matter what we do

This new feature must at some point invoke the rotate tool and messes with it

edit : even after clearing the geolocation, it is not fixed, meaning the file remains bugged, and about the slight difference between green axes and true north, it seems to stick to the 0.45° set by default, no matter what value we enter, even 0

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I’ve had issues with world UVs being aligned with the original orientation - so textures end up rotated in ways I don’t want

I have the same issue and it drives me mad.

Likewise.

When i want to add a geo location, i set the north to 0,00 and add the geo location to the model.
Each time i import a geo referenced file, i stil need to rotate it 2 to 3 degrees to match sketchup location.

When i do not change the north to 0,0 … you guessed it, i still need to rotate imported geo referenced files 2 to 3 degrees.
Un-ffing-believablke but true(north?)

No clue why one would change north since north is up 0,0?

That 2-3° rotation is due to the distortion caused by projection the globe onto a flat plane and where on the map you are. If the flat-earthers were right there’d be no map distortion and lines pointing to true north on the map would be parallel. They aren’t, though.
ezgif-70207222848a36

Don’t rotate the geolocation, rotate the model and the global axes if needed.

Unfortunately that does not explain why i need to rotate reference files when i do not rotate the north, or do, or don’t, anywhoe, i need to rotate reference files most of the times :wink:

And when i write, i need to rotate the reference file, i do not rotate the geo location, but the files i import after, which are all geo located with a different system.

Maybe a feature request is in order to automatically rotate the global axes (and the model if there is one) to align with north when geo-location content is added.

It’s tricky to be sure from your description, but if those other files you are importing have different CRS then that can cause problems, especially with the location.

If you have a set of steps & files you can share with us that would be useful as we are working on improving this area and it would be good to fully understand this use case. It’s not straightforward though as SketchUp was not designed to be CRS aware so it’s going to take quite a while before you see improvements in this area, and they will likely be baby steps at first.

Dan

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