As you can see from the pics I am trying to follow an arc to give a curved bead.
I know the edge is off because of the arc segments but is there an easy way of smartening it up.
I suppose I could put a plane on and intersect faces, unless you know a far better solution
I would generally make a detail like that extra long and then trim the ends to suit. What are you modeling? Share the .skp file and I’ll make an example.
I started by rotating the semi circle up so it was perpendicular to the intial plane of the path and ran Follow Me. Then I used Push/Pull to pull the ends out a bit and cut them off level at the bottom of the roof. A box and BoolTools 2 made quick work of that.
Thanks DaveR, it’s the way I would have probably got round to after an hours playing (I am not the fastest tool in the box). It is just a bit of a faff but its got to be done, Thanks Eddy
RLGL good video. I did think of that way but the roof has a compound curve. I will try adding little straights to the ends and see how it goes, Thanks Eddy