Flipping a component about global axes

Hi folks.

I know that this have been discussed in the past but I want to know if there is a trick to flip a component along any one of the global axes. As it is now, the flip command allows flipping a component along the component’s axes.

I know about the trick of selecting an extra geometry to get access to flip along global axes, but I would like to know if there is another quicker method using native SU tools.

Best regards.

Jean

I don’t believe there is a way to flip a single component along model axes instead of component axes; at least with native tools.

Wouldn’t my Mirror extension do this ?
You just need to pick a point an infer another axially…

Hi Tig, hi folks.

Yes, that works great but I just wanted to make sure that there was no other way using native tools. As I see, I couldn’t find any since there are none.

I will use your plugin since its simple to use and do the job.

However, it would be great to have Flip along Global red axis, Global green axis and Global blue axis in supplement to Component’s red, etc, in the contextual menu.

Feature request maybe ?

Best regards.

Jean

I’ve always done by select >> make a group, >> flip >> explode group…

couple of shortcut keys and it’s done…

john

To expand on @john_drivenupthewall’s reply:

When you create a group or component, its axes are initially aligned with those of the context that is open when the group is created. So, in the model context if you create a group its axes will match the model’s global x,y,z. You can then flip about one of the group’s axes and you will get a flip about the matching global axis. The only limitation is that SketchUp won’t let you create a group from a selection that contains nothing but another group or component.

good point, I would have a selection of comps when I use this method…

or add a random line just to group…

john

Hi Steve, hi folks.

You wrote: [quote=“slbaumgartner, post:6, topic:25019”]
So, in the model context if you create a group its axes will match the model’s global x,y,z. You can then flip about one of the group’s axes and you will get a flip about the matching global axis.
[/quote]

I agree and know that but, if the component is rotated, its axes don’t match the global axes.

See attached file for what I want to do.

Best regards.

Jean

Example of flip along the global axes.skp (27.8 KB)

What I meant, is create a new Group or Component that nests the existing geometry inside it (you may have to add a temporary edge if the selection includes only existing Groups or Components). This new Group’s axes will be aligned with the active context when it is created - in this case the global axes. Flipping the new group about its axes will flip about the global axes because they are aligned. After the flip, explode the new Group and its contents will remain flipped. Delete any temporary geometry if it was necessary.

Grouping won’t be necessary, just a selection of the component and a dummy edge will revert the mirror planes to the current drawing axes, as Jean stated above.

Jean, I don’t know a native option either, without including other geometry.

Hi Steve, hi Gerrit, hi folks.

I know these possibilities but they add steps.

Thanks Gerrit, you comfort me in assessing my finding that there is no native way of doing it quickly.

Adding a dummy edge was my solution but using Tig’s plugin is also quite efficient.

Best regards.

Jean