I have not been able to rotate this model to fit the axes (red, green, blue). What method can be used to make it fit the axes?
axes.skp (119.6 KB)
I have not been able to rotate this model to fit the axes (red, green, blue). What method can be used to make it fit the axes?
Taking the bottom-right end first…
The topmost short edge - rotate the object so that only that edge’s ends’ X value are different [20cm]
Do this in two steps - first in the Y [green] axis so that its second [Y] value is 0cm, then in the Z [blue] so that the third [Y] value is 0cm. You could add temporary lines or guides along the -ve Z [blue] axis to snap the rotation…
Use the shift key to lock the Rotate tool’s gizmo to that axis, snapped to the origin.
If you want the other end’s edge to have its Z values at 0cm then repeat the process, rotating the object among the X [red] axis to snap to 0cm. You could add a temporary line or guide along the -ve Y [green] axis to snap the rotation from the elevated position down to 0cm.
I can’t readily tell [without opening the SKP or doing some complicated geometry] if the object you show us is formed in such away that the four key points you have noted can all be rotated to Z=0cm… Assuming they can, then this will work - otherwise you’ll need to adjust the objects geometry slightly to adjust things… and re process…
You can’t do that by just rotating…
You would need to move your model to achieve equal distance from the origin to your 6 points…
After that there is an infinite number of possible rotations that result in the same distances…
Edit: I didn’t open your model but am guessing the axes on your screenshot is the origin. On my phone right now…
I tried to apply what you said, but I didn’t succeed. I think I’ll draw it again. Thank you.
First off Preferences > Units switch OFF length snapping…
Also hardly any of your edges are axial…
And make a group of the object to rotate it easier…