Fill in curved hole


#1

Hi,
So I have this curved surface in an object I need a way to refill the hole so like it never was made and the object is solid again. Thanks for the help.


#2

Perhaps something like this if the shape symmetrical.

Shep


#3

Nice backface color :wink:


#4

Haven’t missed one yet :smiley:

S


#5

Good idea, it worked well. Thanks Shep!


#6

Too late for this case, but something to keep in mind is this method, which is similar to Shep’s if very slightly simpler:

-Gully


#7

In the event that you can’t do a pushpull to create a new face you can stitch the hole closed.
Simply turn on hidden geometry and join the endpoints.


#8

And then if you want to keep your model neat there’s…

Shep


#9

This stitching method is what I was expecting for a response. I attempted this method on my own but failed originally due to the fact that I can only stitch so many points in a polygon, seems if you stitch too many points in a polygon it generates a line rather then a surface.


#10

Yes, the trick is to fill in the facets of the curve where they intersect with the polygon.
If you stitch enough endpoints in the polygon it will create a face/faces but it won’t follow the curve of the main face.