I’m sure you guys know I am new from my noob type posts. Here is my first scene. I wanted something real to try and reproduce so I measured my computer desk and created the top, legs, and drawers. I also drew a simple floor and used a berber material since my computer room has berber anyways! The iPhone is actually a full model I made over the weekend and I placed it on the desk. Since I am really new at creating the object, I used the warehouse to place a stock monitor, chair, and tower. I also drew the glass of water this is sitting on my desk.
A few random questions:
It is a clear glass and it has kind of a square texture to it. I wasn’t sure how to recreate that, if I should make my own material or somehow draw square on it and then push/pull them a couple milimeters. the glass is also clear with some water in it but my only options for glass were tinted color glass. I also had real trouble drawing the glass. It is 3" round at the bottom and 3.5" round at the top and 4" tall. The only way I could figure out to do it was to draw a 3" circle and make an offset so that it would be hollow. I then push/pulled it up 4" and scaled the top part to 3.5" to give it the wider at the top look. It still doesn’t look quite right though plus it is a bit skewed. Is there a better way to draw that shape that I overlooked?
For the desk, I created the top first and then raised it 29" which is how high my desk top is. I then drew the 3 legs and then a face with some push/pull to kind of look like the draers. I guess this next question really applies to anything. Is there a general rule to follow for placing objects in my 3D world? What I mean is, I pasted my iPhone from that document and then spent 20 minutes trying to place it on the desk. I had to keep rotating my view and move it only to find out that is super far away on another axis. Same problem with the desk legs. It was very tricky getting them in the right place. On that same topic, is there a way to make things “snap” to a surface so that for instance the desk would be right on the floor instead of floating 2"? And make the glass and phone right on the desk instead of floating on it or set into it?
Lastly, I want to add a touch of relflectivity to the iPhone screen and monitor. I can’t figure out how to do it though. I want to keep the same color, just add a little reflectiveness to them. Is that something that is done in the renderer or Sketchup?