I’m having an issue with rendering my scene as a spherical 360 panorama image. When I render my scene in the standard camera everything looks fine. Lighting perfect. When I switch to the 360 cam (with all the same settings), the emission lighting materials no longer work properly. The overall render is very dark and reflections become black that are associated with the emissive light. I’m using the standard VRay 5000k emission material that comes preloaded.
Hard to tell what’s going on without looking closer at the model. Upload if you can. If too large,upload to dropbox, google drive, etc and post link here.