I’m having an issue with rendering my scene as a spherical 360 panorama image. When I render my scene in the standard camera everything looks fine. Lighting perfect. When I switch to the 360 cam (with all the same settings), the emission lighting materials no longer work properly. The material become dark that are associated with the emissive light.
I tried both.
when I used
CPU render it’s normal. but take to much time …
then I used GPU render , but the emissive light didn’t show the light . just showing images.
is it normal? or there’s something wrong with my material/reder setting
Watching @mihai.s video, yes, it is normal. GPU rendering panoramas doesn’t support emitting materials.
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