Editing a material without it effecting the same material on another object

Ok, so i have sketchedup a basic table. I have added the wood grain from the default materials onto the top of the table. Now, i have added the same material to a different unique component, but when i edit the material of the top to make it darker, it makes the other object with the same material darker. How do you make the materials independent of each-other? I do not use materials often:)

I also made sure to apply the material INSIDE the group or comp. I watched the 10 things i hate about your sketchup file…


Right click, Make unique texture.

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Materials are a global thing. You can make new ones by right clicking on a textured object and making a “unique texture” and it will appear in the pallet. It is just like an image of what was clicked on. Also, you can go into the edit area in materials, rename, save as in external editors, change colour parameters, textures, etc, and use that. A tip with your table: right click or the long edges / texture / position / rotate the texture so the grain follows the edge. Incidentally, if the lines are simply lines rather than geometry or a colour, they usually can’t be seen by render engines

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thanks guys, ill give that a try. I will also use the position texture options to try and align the texture better. I just discovered that tool the other day and its cool

oh man, i have to right click on each individual face. I tried to triple click, then right click and the option of make texture unique does not show.

Wait, i think i see what you guys are taking about. By making ONE face a unique texture, i can then re-choose that material to apply where needs be…

By holding the alt key you can “repaint” all attached materials of the same type in a context.
You can also make another material by duplicating a material in the material browser, then modify that.

If you have a number of surfaces - say cupboards, open shelves, paneling, etc, where there are a large number of faces, use the paint bucket in combination with the alt key to sample an area which has the texture oriented in the direction you need next. Hover over the existing texture, depress alt, sample the material, apply that material to the area required. With this method you can have several colours / texture sizes / direction variations, of the same material as happens in kitchens particularly, and apply them very quickly.

An alternative to Make Unique Texture is to select the texture in the In Model collection, click on Create Material, give it a new name and either edit it in the native editor or click OK and then edit it in an image editor. It’s easy enough to repaint components that you want to paint differently.

You’ll have more control over editing the material in an image editor, too.

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You can use the same material with a different name

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thanks for the reply. I will have to start doing this because i have more and more pieces i am making now that will require more materials and painting:) This video i found helped as well:

I will give this a shot tonight after my dynamics quiz.


I have met the guy that made that video at Basecamp 2018, you are in good hands!