I’ll just quote what I said in the main release thread:
Personally I see the implementation as something of a disaster due to how it encourages people to mix layers in the same drawing context. Playing badly with DWGs doesn’t make it better . I would have from the start wanted edge styles to be controlled just as materials, with an inspector where you can create them, name them to give them meaning and apply them in a paint-like fashion to edges, groups and components. After all an edge stipple really is just a 1D texture.