Youtube video narrative (wip):
(gonna refer to TutorialsUp as he because it’s one fewer letter than she)
0:40 - uses “draw in object” mode to draw a line from the top level into a group, then double clicks into that group to use native push/pull to push the surface to 0.
1:00 - toggles on “continue with Trowel” mode, then he does the same as the last time stamp but is able to push the surface from the top level. He also shows that you can push the surface past the back which is much faster and easier than native/push pull to subtract a region of a solid.
1:10 - this one is weird because his “draw in object” toolbar button is still pushed in. I think he’s trying to demonstrate drawing outside of the object but I couldn’t replicate it exactly. When I try what he’s trying, it does this:

The only way I can see to draw in the model (top context) with DIO mode on is to
a) CTRL + Left Click outside of an object after beginning the line but prior to ending it (tricky!)

b) hover just off the midpoint until the snapdims disappear (tricky! but might be unintended)

I have confirmed that method a) works 100% of the time and should be, I think, the SOP for one-off non-DIO mode modeling using DIO drawing tools. Very cool. The second method I couldn’t get to reliably work on other types of snap points.
1:25 - demonstration of using CTRL + Left Click to get object. This is useful to isolate the group/component that you want to model on in complex models.
1:50 - difference between 2D mode and 3D mode (using TAB)
2:30 - 2 point rectangle tool in 3D mode to make holes in object. Then trowel tool to undo the hole.
2:40 - snapdims VCB input for first and second point of rectangle tool
3:05 - 3 point rectangle tool and polyline tool for hole creation
3:25 - circle and arc tool. Note that arc doesn’t have 3D mode, you must trowel.
3:45 - chalkline tool using trowel on an edge to copy an edge on a face. Then continue with trowel.
4:10 - chalkline using double line mode (CTRL to toggle). Right click for pie menu option to set distance between double line.
In general during this part he demonstrates how the trowel tool acts as a union to the overall object when pulled and a subtract operation when pushed. This will come up some later.
4:50 - sneaky click drag operation using Chalkline. He starts the chalkline and then inferences a vertex, clicks and drags to set the angle.
It looks like the chalkline angle feature can be used on any point, snappable or no, as long as it is within the boundary of the face. In testing this I also discovered that if you click and drag from the beginning of the chalkline, it finishes the operation at the end of the drag. Meh, saves a click.

5:30 - general demo of Chalkline and Trowel. At 5:45 he shows using TAB to change the double line reference point between left line, right line, and centered between lines.
6:05 - Multiply VCB input for chalkline with asterisk. Note that Divide input works as well with /
6:35 - more demo showing that “pushing” trowel is a subtract operation for the whole object.
6:55 - demo of the Enable Offset toggle function. Click face to start trowel, then click on edge of the boundary being troweled to engage the Curic Offset tool. It continues to trowel from there.
7:10 - had to watch this many times to figure out what he did. He uses 3 point rectangle to draw the rectangle above the opening. Since it’s in 3D mode, it automatically starts a trowel on the new shape. He then switches with a shortcut to his native scale tool. He toggles CTRL to change to center reference for the scale operation, then he scales its width. Then he demonstrates the Create Thickness toggle for the first time. This toggle turns on a mode where the subtract operation is performed with trowel push, and a new object is created in it’s place at the same context level.
In summary,
- Enable Offset allows you to click the edge being troweled to perform Curic Offset.
- You can perform native move, rotate and scale tools during a trowel. That is, after the first click to begin the trowel and before the second click to end the trowel.
- You can replace trowel subtracted solids with new objects using Create Thickness.
TutorialsUp played a dirty trick demonstrating 3 brand new concepts in a 15 second span of time. Here’s a cleaner demo of Create Thickness.

7:55 - first he draws a rectangle on the wall group and uses trowel to pull it out, and shows that it’s part of the object. Then goes into a demonstration of the same operation but with “Create New Object” toggled on. It creates a new object separate from the wall object, using the face in that object.
I already went into a good amount of depth on the difference between normal, “Create New Object” and “Create Thickness” modes. There is a big difference in between them for a push operation. Normal + push is a pure subtraction. Create New Object + push makes a new object using the boundary, and leaves the boundary. Create Thickness + push subtracts like Normal, while adding a new object like Create New Object.
For a pull operation the difference between the three modes is much more subtle. Normal + pull is a pure union to the object. Create New Object + pull creates a separate object where the normal union operation would have been, leaving the boundary. Create Thickness + pull does the exact same thing, but deletes the old boundary:

Play around with the 3 modes for push and pull operations and look at their effects on objects in the foreground or background (in the same group/component) to understand the logic. It’s pretty predictable.
8:50 - Chalkline Angle tool, then push to subtract from entire solid.
9:10 - just showing that you need to work with solids for DIO.
10:30 - Slice Face context menu option during Trowel. It seems to just transcribe all edges of faces intersecting the trowel face. Pretty simple I think.
11:00 - Coplanar Intersection this one is super interesting. It only works on objects that border each other, i.e. are coplanar. In his example if the pillars were 1mm buried in the floor plate, the operation wouldn’t work. The other interesting thing is that it works on objects that are different contexts altogether. He could have the pillars be in a group together, with each pillar a group, and the floor plate being at the next level (or multiple levels even) and it would work.
The only other tricky thing I found about Coplanar Intersection is that you have to right click on the face BEFORE the first click of the trowel. I.e. you have the trowel tool selected but you haven’t clicked on anything yet. You start by right clicking, selecting Coplanar Intersection, then it starts the trowel tool after it identifies the intersecting faces.
12:40 - Reverse Solid Tool If you understand push/pull mechanics then this is easy. It just changes the push operation to a union and the pull operation to a subtract.
13:05 - clever use of DIO Rectangle and 3D mode + pull to rapidly perform a subtract operation to the outside corner of the wall. Then doing the same thing as a push using Reverse Solid tool on the other corner.
13:30 - SHIFT during trowel pick allows selecting boundaries (purple) or holes (cyan). This, combined with pull allows adding geometry over an opening. Note that TutorialsUp toggles off Draw in Object in order to make a new box. The tricky thing about working with boundaries and holes is that the default nature of the push/pull is flipped for holes; on a hole, a push is a union and a pull is a subtraction. He could have also toggled on Make New Object or Create New Thickness to do a similar operation.
I discovered during testing that there’s a very minor difference between Create New Object and Draw In Object toggled off to make new geometry using trowel tool:
- You can trowel faces of any context with Draw In Object toggled off and the effect is that it copies that face and makes a new box at whatever level of context you’re working in (i.e. the top).
- You can trowel faces of any context with Draw In Object on and Create New Object on and the effect is almost exactly the same, except that the group/component created is on the same level of context as the group/component being troweled.
14:00 - more demonstration of the use of DIO and Chalkline with Draw In Object turned off. All this new geometry is being created on the top level and is separate.
15:15 - Moving the referenced trowel face using the SHIFT key. I don’t ever do this but I think if I got used to the idea I would use it a lot. Also reinforces the idea that the trowel really is just a fancy face picker that performs various solid operations based on that face. SHIFT allows that face to be copied/moved/transcribed to other objects or to become new objects. Combined with CTRL click to pick new object, fun things like this can be done:

15:30 - these appear to be essentially shortcuts to using native solid tools. I don’t use these much but they seem to be superior to solid tools since they can be performed without working in the same context of the objects, nor requiring the objects to be in the same context as each other. I’ll mess with this more and report back.
17:00 - Fixit 101 is in the trowel context menu for convenience. I haven’t tried this. I can check and see if it’s still supported in 2025 but I generally prefer to just keep things solid from the start.
18:10 - Bounding Box rabbit hole begins here. Bounding box allows you to have a complex group or component and perform subtract operations with it’s bounding box. It requires a pre-select (one or more objects) and it has some built in logic to guess which solid you’re trying to subtract from. You can override that logic by CTRL + Left Click to pick the object. Then double click empty space or press enter to perform the subtract. He starts by doing it with the one door component.
19:10 - He moves the door, and then performs the operation again. It moves the negative space to the new location of the component.
19:20 - He shows doing it with multiple components preselected. Then moves those and shows the same operation of moving the voids to the new location. Then he demonstrates removing a cutout by moving the component out of the cut component and performing the operation one last time.
20:30 - He shows cutting the door out of a wall thicker than the door. This requires adjusting the offset of the bounding box using the right click context menu. You can also adjust the handles of the bounding box to do this in a different way.
21:20 - He shows making a new component. It seems to be important that the axes of the component are aligned with it, but I haven’t tested this.
21:30 - He performs bounding box with a rotated component. It works as expected. Then he scales a component and updates it’s cutout. Again works as expected.
I’ll finish Bounding Box and wrap this up tomorrow. I still want to look at some of the buried functions of DIO that TutorialsUp didn’t touch on. Until that time, keep rocking.