Got a little problem that I could do with a bit of help. I’ve been trying for ages to try and model round, or part round to be more accurate, ridge tiles on a roof with a hip. I’ve tried every way I can think of and have searched high and low on the usual sources but I can’t seem to find the answer. The crux of the problem is the point at which the tiles coming up the hips meet with the horizontal tiles along the top of the roof. I just can’t get the junction to look right. Clearly I can’t use follow me along 2 lines so my latest attempt has been to do follow me along the horizontal and down 1 hip and then either rotate a copy around to create the other hip or to repeat the follow me again using the other hip. Neither of which prevent the little sticky up bits at the junction. It also creates additional geometry in the ‘pipe’. I have tried doing an intersection and then deleting out the unwanted geometry but it doesn’t seem to work very well.
I know that in the real world this junction is a dark art and the last horizontal tile, as it approaches the junction is actually raised slightly at one end. Not sure how that might help but I thought I’d mention it.
As ever, grateful for any pointers, Cheers.
Round Ridge Tiles.skp (157.0 KB)