I would like to create a realistic looking stainless steel wire.
My preference would be to apply a V-ray material to a rod I have created rather than create a complicated twisted wire model.
Has anyone done thi? or is there an simple extension for creating the wire?
A v-ray material may be the handy way to go.
You can search “rope texture maps” on google and use it as displacement on v-ray.
or as u said… u can model it using follow me rotate extension (works up to SU16)
or… use my very own extension called Tax Engineering | SketchUcation .
It has a feature called “follow rotate scale” witch needs a profile (rope section in this case) and a path to follow.
Hope it helps you,
Thanks, much appreciated, I will check out the options
Still struggling to work this out, I’m not very capable in this area yet
What exactly are you still struggling with?
Create a seamless texture and use it as BUMP/DISP
That’s a great result. Would you be able to upload that material so I can see exactly how you created it. I cant seem to follow the information you posted. My thoughts are that my experience with V-Ray Materials and skill set in this area are letting me down
- Google search for the seamless texture
- or create your own in Gimp, Affinity Photo, Photoshop, etc.
- with Materialize create HEIG, NORM, BUMP, etc… textures
- choose one of the default V-Ray metal texture and apply it to the model
- change the Binding texture wih the new one you created
- use Fredo ThruPaint to correct the applied texture
- add Displacement geometry in V-Ray to the group
- you can remove the texture from inside the cylinder, it is not visible anyway
You also can add a Dome Light for better illumination and reflection.