Could you reset axis for component or object?

reset the axis

Yes. I’ll record a video.

Right click on the component and choose Change Axes.

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outl

(I did a bit of a janky job :laughing:)

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this is best, and it’s really high quality. Thanks alot!

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No problem.

If you triple click when position the axes, you don’t have to align the red and green axe, it just follows the alignments of the original insertion point axes.

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You learn something sketchuppy new every day!

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Is there a quick way to actually “reset” the axis instead of manually changing it?

There isn’t a reset for a component’s axes once they’ve been manually positioned. The orientation and location of the component’s axes and origin are part of its definition. If you change the definition, you change the definition. You could explode the component and remake it. The component’s axes will, by default, be parallel to the model axes. I don’t think that’s a good work flow but you could do it.

This is a thread from a few years ago but if anyone else comes across it looking like I did for a way to change a component’s axis then this is a method that will work in limited circumstances.

If you Edit Component, select the whole component and move the component onto the axis point (rather than moving the axis or creating a new axis), then close the Component then it will remember this in future uses of that Component.

If you want to rotate the axis then maybe you could rotate the Component but there maybe some trial and error involved.

For me I was just fixing a misplaced axis when the original Component was created.

yes, your method works if none of your components have been placed (correctly) in the model yet. Because it’ll cause all the copies to move the same way.

So, if you haven’t placed your component yet, you can do it. if your component is already in position, better do the method above, or you’ll end up having to re-place correctly all your copies :wink:

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Good Point. Thanks