Looking to make this stone wall have a more organic(rocky) surface and edges. I know I could drape a grid and adjust manually, but I’m just curious if there is a faster method out there. I just don’t have a lot of time to kill on this one. I’m hoping that there is an extension that can take the overall form and distort it with a few clicks. Not worried about it matching the material image… Really anything will look better than the straight edges you see now.
What rendering program are you using? The fastest way is to use a bump map for the rock surface itself. For the edges…that’s a tougher one as there are really are no ‘fast’ ways to do it as you’ve requested):
Another way to think about it is to use the extension Bitmap to Mesh to generate geometry from that stone texture you’re using. See below for example:
If that’s too much for you then you can also tracing the rocks individually, extruding and applying something like Erodeas noted already by @MichaelSiggers or Round/Fredo Corner to soften the sharp corners.
I’d recommend using a displacement map for this inside of the renderer. It allows for it to be rendered as uneven, while keeping a light weight, easy to work with model, representing the “theoretical” geometry.
This is great, thanks so much! I ended up using the enroth plugin which worked pretty well. I’ll have to check out the FredoCorner extension as well. I appreciate it!