Condo interior

render

#1

Working on a little staging for the rendering such as the fruit bowl.

Rendered with Raylectron with a night sky blue environment image and a static sky image.


#2

Not familiar with Raylectron


#3

It is fairly basic (it does have some key features such as environment image facility) with a homely interface, but it very intuitive.

You can find it in the SU extension warehouse.

I mostly use Raylectron for concept development - this render was only run for 4 frames.


#4

Another view. The lighting is a bit dull, my renderer has only 8-bit output which limits the brightness of scenes.


#5

Can’t tell from a distance, but are you actually modeling the floor tile joints, or are they a part of the texture applied in the render?


#6

Good question. The tiles are modelled, which helped in designing the hallway, etc.

There is no significant impact on model creation time or model MB’s.


#7

Formica texture is scaled unrealistically large. I recommend dropping it 4-5x smaller.


#8

I used the same texture on the exterior, where I needed that scale and so far I have avoided creating a unique interior version. I do run into complications occasionally when I have 2 or more variations of a texture and I am swapping components in and out of models.

Probably best if I create something completely different for the interior.

I was interested to see on ArchDaily, a sintered stone manufacturer (Neolith) displaying a product similar to this but in darker tones.


#9

Replaced texture in question.

Another view of kitchen island/living room media centre, dividing the spaces.

A few strange rendering anomalies.


#10

Elevation view of kitchen island/media centre with a few refinements.