I’m attempting to create a component that’s composed of an entity and an instance of 3d text created from the very useful extension “3D Text Editor”.
- I create a cube
- I create editable 3D text with the extension, and paste it to a face on my cube.
- With both cube and text selected, I “Make Component”.
The trouble is that now when I instantiate the component, and attempt to edit the 3D text in it, that 3D text seems to be a component as well, so the text winds up changing across every instance. The option to “Make Unique” is greyed out when the instance’s “3D Text” is selected.
Can anyone suggest a workaround or tell me what I might be doing wrong? This is part of a more general requirement I have, which is to create components whose instances vary on the 3D text they include. In other words, I want to instantiate a component, and on an individual basis edit the 3D text on them.