Color is only being applied to certain objects - Please Help!

Hello sketchup community!!!

I am very new to this app, and I have no clue why it’s not doing what I want it too…
First off let me give you some background,
I am a student working on integrating some Autocad house projects into vr, as we just bought a vr system. I have the autocad file imported into sketchup as of right now, but it imported without any color. So I need to recolor some of the walls and such to make it a bit more interesting to walk through. When I try to use the paint bucket tool on something, it will only color a portion of the front wall, some of the siding, and the foundation. I have no clue why it is doing this, and it’s very aggravating. Even if I drag the color out to the tree it will just recolor that some part of the house. I’ve never used autocad or sketchup before so it’s quite frustrating. Was wondering if anyone knew how to correctly apply the color that I need. Thanks :slight_smile:

Here’s a picture (can only post one)-

Can you share the file so we can see exactly what you’ve got going on?

My guess without seeing it is that you have a component which has some faces painted with a white/light gray color and you are painting the component instead of opening it for editing and painting the faces.

Materials on faces will always override materials on component/group containers.

Of course! Here it is- testfile.skp - Google Drive

I’ll look into this and see if I can figure it out before I receive a response. Thank you for replying :slight_smile:

It was as I suggested. You are painting the brick texture onto the component. Notice the material indicated in entity Info.

The faces that aren’t displaying the brick texture are already painted white.

As I said before, face materials override component/group materials.

If you delete the White material from the In Model collection, the brick material will show but since you’ve applied it to the component, everything that was painted white will now show the brick material. I’d hate to have that giant brick tree collapse on my house!

The material doesn’t show as brick unless you zoom way in because you’ve scaled the components without scaling the definition. And you have a lot of reversed faces that need correcting.

I know it can be exciting to see the model with materials applied to it but you really need to get the geometry of your model in order before you start applying textures. If you don’t straighten out the model first, you’ll create much more work for yourself as you go along. When you do finally get to applying materials, make sure you are applying them to faces and not components/groups.

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Ok sweet that makes a lot more sense! How can I get to the faces page under entity info though? All I see is the component and layer selector.

You have to open the component for editing and select a face or faces.

Ok I got to it. How would I go about switching to a different component so I can hide the layer I finished working on?

And possibly get rid of the brick texture I applied previously haha I don’t know how to go back and remove them

Layers are another major problem with your model. You aren’t using them correctly. You have edges and faces scattered all over different layers in the model and you haven’t been keeping Layer 0 active both of which are fundamental things about using SketchUp. You should take some time to learn how to use layers correctly in SketchUp. Don’t apply your AutoCAD training because it’s getting you in trouble.

Move all edges and faces back to Layer 0. Make Layer 0 active and leave active. Make groups or components of logical parts of the model. First floor interior walls. first floor exterior walls, etc. Then assign ONLY the component/group to another layer. Leave the edges and faces in the component/group on Layer 0.

Easiest way to get rid of the brick texture is to select it in the In Model materials, right click on it and choose Delete.

Ok thank you so much for the help! I’ll really dig into this tomorrow when I have more time to research. Have a nice rest of your day :smiley:

Thanks. You, too.