Hello, can anyone help me with the following issue:
I need to create some low poly objects with the bottom center on origin for precise importing in our 3D calculator at work. I found the following extension: Chriss Fullmer tools → center on origin. which ensures that the exact center of origin is centered on the axes, which is great but…
for this calculator the exact center of the bottom must be centered on the axes and not the center of whole object. Is there an simple way to do this? i’ve tried it with mesuring and moving it up a bit with the measurements, but this takes to much time. I’ll add some pictures of the problem and the desired outcome…
I think i semi got it with this solution. It isn’t really snapping on the origin, but i can adjust it till it is sort of exactly on that line. Thanks for the tips guys!
when you select a group or a component, then the move tool, by default, you can grab the object by any point, PLUS you can grab it by the corners of the bounding box.
on PC, if you press alt before starting your move, it will show you different handles on the bounding box.
so you could just select your group
select the move tool
press alt twice to see the middles of the bounding box appear (instead of the corners).
click on the middle point of the bottom face. then click on the origin.
(admire my ability to frame a shot)
or, you know, what Box said. Keep using the tool you’re already unsing, simply adjust it