I’m relatively new to SketchUp. I’m sorry if I’m posting this on the wrong category.
For my project, I’m making a model in SketchUp, and importing it into Unity. I’m having certain troubles regarding the import of my model into Unity regarding the Hierarchy/Outliner, but I think I’ll solve it.
My main problem with my project is regarding Component Axes.
For every component on my model, I NEED two axes (or origins, or points, don’t know how to correctly name it).
I need one in front of the model, outside of it. I’m doing this by “Make Component…” -> Set Component Axes). This is working great.
My second axes needs to be in the center of the face of the component. I was using Blender before, but it’s too ■■■■ complicated for what I need to do. However, this issue of two axes was easily solved by creating an empty object child of my component, and setting is origin where I needed to.
I’ve been trying something similar in SketchUp, but with no success.
Hope it’s clear to everyone!!
If anyone has a suggestion or any other app/process that would make my life easier, I’m totally open to it.
Thanks in advance!!! Any help is welcome!