Camera and navigating -- how to pivot about viewpoint, not in front of it

Trying to move through the interior of a modeled building, and I keep running into an annoyance. When I use the mouse to turn my view (i.e., the camera) in a tight space, my viewpoint (camera location) moves, often into the interior of a nearby wall, or into another room of the building. It’s as though the camera is moving on an arm behind the pivot location, not at the pivot location. Is there a setting to allow me to simply turn the camera in place?

Use Position Camera to place the camera and then Look Around to change the direction the camera is looking.

Thank you. I hadn’t noticed those tools! Look Around does what I need.