I’m trying to model in SU a cardboard model of a trawler.
I can’t get the side to bend around the hull. It develops one weird spike, doesn’t fit the hull well, and seems just to have been projected ‘sideways’ along the green axis, while curved along the red,
I traced the hull side from the PDF of the cardboard model, and it should, when bent, lie along the hull. I copied the edge of the base of the hull to make the curved line for Shape Bender to follow
When I run shape bender, I select the side to be bent, then start Shape Bender and select the straight line giving the length and direction of the line to be bent to the curve, then the curve (a curve made up of bezier curves welded into one SU Curve).
I get this:
I don’t understand what’s happening here.
Wrong axes in my flat side component? I’ve set them with the red axis along the side, the green axis along the face, and the blue axis normal to the side of the ‘flat’ cardboard side. I hoped this would not just bend the side around a vertical axis, but along the green of the flat side.
Is there some other way? Rotate everything normal to the flat side perhaps?
Model itself is here.
After accepting the offered bend, I get this result after mirroring the side to view it better:
Or should I be using Curviloft instead, and project the texture of the side onto it?
Advice welcomed
PS. Tried it again with the hull tilted and the side vertical, but even after scaling the result to width and length, it’s a poor fit.