Hello all. I’d like to edit an object I’ve made thats got multiple 1mm holes on the surface of a thin square sheet about 1.5mm thick. I want to scale them by 1.3. There are about 100 holes. I don’t want to go about selecting and scaling each hole individually. How can i just scale one hole and apply that action to all the selected holes without compromising the spacing?
I’ve tried making them a component but the issue is that the holes are already there, from what I understand the only way the component works is if you make the very first iteration a component, then all the copies of that component will take affected when making changes.
Is there any way to apply that exact component principle to a group of already existing objects? Make a change to one, they all change the same exact way…