Challenge: create light plans for house & landscape exteriors, showing the placement of lights & approximate light-cone distributions.
I know I can simulate the placement & effect of lights in Twinmotion and other renderers, but is there any way to show the light coverage in black & white on a floorplan / elevation?
It doesn’t have to be super-accurate, just appropriate to the light type (i.e. a spotlight shoud project a narrower cone, and further, than an area light).
uhhh someone recently did a sketchup model here where they made a physical object representing the light and applied a transparent gradient png to it.
I couldn’t find it, but I found this older thread showing how to use 2d cones, how to make a 2d gradient, how to use 3d cones and 3d shapes in general to simulate light.
You could use option is to use the light view in enscape.
This gives typical luminance or lux heat map used in lighting design which shows where your lights are affecting.