2 ?'s for the Blender people

  1. I am in the process of looking at Blender.
    Is it common when importing from SketchUp to Blender to loose the transparency of windows? (.dae)
  2. How does one make the app save preferences such a feet and inches so they load with a new project? (template)

You may see transparency with some display options. You have 3 rendering engine. You can set the rendering engine and set the level of rendering on the 3D view window. EEVEE rendering engine is special, you have to set some options to display glass for example. You have to watch a tutorial.

3DS is better to get 3D models from SketchUp. It is an experimental add-on (in experimental section). DAE is not nice from SketchUp to Blender, but ok from Blender to SketchUp. If you are a windows user, you can get an add-on that import directly SKP in Blender.

Blender is not difficult to learn, but you have to be patient and have to learn step by step with very short tutorials.

It is very important to know to progress on Blender (as enabling snapping with the cursor) : menu “file : Defaults : Save Startup File”

You can save a template as in SketchUp, with any settings or without the default cube.

An example to get glass with EEVEE engine (special settings on EEVEE) :

for custom startup file (=template) :


Great video on the glass, I will get to Justin’s video in a bit.

So far I have found a few vids, This seem to be the best I have found so far…Blender Guru. He sounds like he is from down under.

I will chase down the add-on in a bit.

You know that was not going to all, next question:

I am playing with materials and adding material to the default cube, it seems I can add two or three to look at different colors and switch them. Once I leave the first cube and move to the second on, I loose the ability to go back and change the colors in the first on. What am I missing or doing wrong?

Materials 2, How do I make the following color show accurately? RGB values, 204,197,189.
Thanks for the help so far

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I got the importer, very nice, too bad it’s a one and done.


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In Blender you can add several shaders to an object… THEN you go to edit mode, and you can apply to some faces. So you can have several shaders to several part of your object.

You know that you can drag and drop the black and white icon near “New material” to apply to another object or face.

you have the option when you click on color setting.

I don’t think I have looked for that setting yet

As far as the importer goes, I have nothing to loose at this point, I think I will try an earlier Blender version. The on time it did work, the resulting import was awesome, even the windows had transparency and the color I am trying to wok for imported correctly.

What is this black and white icon look like or what is it for.

Thanks, I am sure there will be more questions later. Google has also been a great resource.


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RE: I got the importer, very nice, too bad it’s a one and done.

It doesn’t work with the 2021 version of SketchUp. As a work around I down save to a 2020 file, then it works like a charm.

I don’t have experience about the SKP importer, but I think it is limited to SU2020 file format for the moment.

@trampy I am playing around with the view shown. It is in edit mode.

When I imported the file from Sketchup it had eight scenes. Is this the reason for the cluster of cameras in the lower right?

Note the triangulation on the ceiling. In Sketchup it is a solid. What is causing it and how do I get rid of it?

It is normal, Blender don’t manage faces as SketchUp. Blender is faster and classical about faces. The triangulation appear only on edit mode (as a SketchUp “hidden geometry mode”). There is functions to change triangulations, but I have not enough experience about.

I don’t have experience to manage views imported from SketchUp in Blender.
I think what’s important is knowing how to create and manage cameras in Blender :

The cameras are a difficulty for beginners, but when you know it is no more a problem.

  • to create a rendering you need a camera.
  • The cameras seem difficult to handle … but when you know the trick …
  1. move your view to what you like
  2. add a camera from : add menu → camera
  3. the camera is selected (or select your camera)
    menu: view → align view → align active camera to view … ! :smiley:

Then you can edit camera properties, or modify position in detail.

Tip: to get 2 point perspective (officially there is not this fuction but … :cowboy_hat_face:), set camera rotation: X to 90 ° and Y to 0 °

Do you know there is two modes : viewport and camera … use camera button on the right side of the 3D viewport.

On properties panel, you get a camera properties if your camera is selected. Set focal length to less than 50mm (50 mm by default), for example 25°.

Remember the final render is made from a selected camera. You have two modes, the view and the camera mode. To switch between the modes, you have a camera icon button :

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