WOW I have installed all that now.
How to you get the transfer button into SKUP ?
Thanks for the referral it looks amazing
but the file is 10GB not for the faint hearted disc,
Are you a regular usuer of TWM ?
In order to get Twilight to render realistic materials, you have to create/edit the materials in the Twilight Materials editor. SketchUp by itself has no control over advanced materials, so no matter what you choose in SketchUp, youâll never get glass or anything like that. SketchUp only comes with graphics that act as placeholder materials, and the most advanced thing it can do is transparency.
If you open the Twilight Material Editor, select your glass, and then apply one of the dozens of presets, you can get amazing results instantly. Have fun.
Hello Thank you for your reply.
The above samples were made in âTwighlightâ therefore my question to direct me to tell me what are the main presets to get partial transparency and reflection. And how to save such settings once they seem correct. I reposted in the TW forum. I realize that here in SKU it isnât the correct forum to ask sorry for that.
Start with the glass and acrylic presets, naturally. They provide realistic results without any special settings. This is of course done in the Twilight Material editor, not Sketchup materials, of course.
Monospaced has given the correct reply. More specifically,
choose âExtensions > Twilight Render v2 > Material Editorâ ,
then click the âSelectâ Button and choose your material from the dropdown list (in this case, âGlass_Blueâ):
click the âTemplateâ button and choose Architectural Glass > Mirrored Glass:
then you can play with the parameters for âMirrored Glassâ, primarily âAlphaâ and âIORâ. The alpha value starts at 0, so if you want some transparency youâll have to adjust that:
Hope this helps to get you on the right track.
*iirc * the hobby version allows commercial work.
You can import SketchUp models directly in TwinMotion.
It is a contemporary program having contemporary hardware requirements
No, I am a software developer, more interested in Unreal engine (the engine behind twinmotion). But, I once graduated as an architect so I love to see what is out there.
thank you so much