I would love to be able to UV map the default material inside sketchup.
The idea is that I can have a component, and some/all of it’s faces are in the default material and when I paint the component globally the materials I paint fit in the right place.
This way I could have a component, copy it around to have several instances, and paint each one with a different material, as now, but the material position would be controlleable as it isn’t now.
This is specially needed for organic shapes, of course, but even for flat shapes it’s extremelly important.
- 10 F1 racing cars on a track - either you make them all unique or there’s no way you can get the stickers in place for all the cars using a single component;
- 100 similar wooden beams in a roof - either you make all beams unique and paint each with a different texture correctly positionned, or you’ll have all beams looking the same, and that wooden roof will look fake.
- 2 Ultra designed stone tables sitting next to each other with round borders - either they are unique and you paint them preciselly, or if they are the same component you cannot fit two different textures correctly on the borders.
I think it’s time, this basic possibility, get’s correctly handled by sketchup so we can take full potential of a component based workflow that is fit for flawless presentations and, ultimatelly renders.
For organic shapes or even slightly rounded ones, this is getting pressingly needed, with all recent events on Vertex tools, SubD and WrapR.
Without this it will be very hard to tighten a workflow with sophisticated software that is emerging for a while now, taking 3d and texturing to another level.