I managed to make the basic shape
And now i want to add some volume and hollow it…
I am still a total “noob” at this, I spent hours of watching “TheSketchUpEssentials”, experimenting with the “fellow me” tool, curvizard, sandbox, creating mesh and stuff but no matter what, I’m always blocked by something.
Now my brain is fully melted by litteraly 5h of “modeling”/“searching” and i can’t thing straight. That’s why i created this account to ask if some of you may have some idea on how to do this.
Thanks for you time, i’m really looking forward to read you
Now my concern is to think a way to achieve a uniform flat lip at the base, so the part can sit properly on my trike frame.
I’ve tired the green fredo vectorial push/pull as well as drawing a base and intersec my model with it to flatten everything but i’m not very happy with the result.
If you use two different skins bases on similar curves and one flat bottom you should be able to create the shape you want without using Joint pushpull.
Here you go, a rough idea for you.
Create the framework you want, copy it, then scale it to the thickness you want, I have been random here. Scale the x and y using ctrl so it scales from the middle but scale the z without ctrl so that it only pulls up and leaves the flat edge in place. Then paste in place and go from there.
Note: the bottom edges can be made to accurately fit another shape, copy and paste from the part you want to fit together.
I’m really sorry i didn’t update the topic.
To make thing easier and going as straight as possible by hidding irrelevant informations i didn’t told this piece wasn’t for my trike but for my friend’s one. So i asked him how it was going (i’m french btw):