More-or-less the same technique, except the SketchUp way.
Search web for suitable image and do some image editing to optimize / clean it up as required.
Download and install Bitmap To Mesh - it seems to work on SU 8 to SU 2017.
Model the surface (-s) you would like and apply optimized image, you may (or may not, depending on your needs and the shape of the mesh) to correct the texture application. various ways to do this, SketchUpUV is one solution I can think of quickly.
@Julian_Smith, Thanks for the push in the right direction.
I found and installed Bitmap to Mesh in the extension manager, it also said I needed a library as well so I installed it also.
Found a texture, drew a single wall section, imported the jpeg texture, applied it to the wall section, right clicked on the image and found âMesh from Bitmapâ which I choose and now waiting 30+ hours for it to complete apparently!
Have I done this correctly? Suggested to complex a bitmap?
You need to experiment with some less complex images.
Even if you waited the 60 hours it may not be what you want and sounds like it will be hugely over complex geometry.
Just try an image of some radial black lines to start with and explore what you get.
Drew a simple wall
Imported the jpeg and applied it to one side of the wall
right clicked and choose Mesh from Bitmap
A minute or so and it said it was done
right click now does not give me that option which seems right
saved the wall as an stl
the stl is just the wall.
Not to be one to sit back and not have a go, I loaded the STL created from SU into 3D Builder and imported it.
3D Buuilder said it had some errors, asked to fix them, I said yes, removed some of the âridgesâ. I saved it as a .obj file, loaded back into Cura and created gcode file which this time is printed the âstraw/thatchâ part of the wall.
I had tried solid inspector on the design in SU previously but obviously it coud not fix the manifolds etc but 3D Builder did and I guess MeshMixer would also.
I would hope not to use these extra tools if I donât have to and only use SU.
Export a dae to blende r, use the displacement modifier and import it back. You will loose some time learning hoe to do it, but you will be able to do it way faster than any solution for sketchup