I have a request for all who use a 3D mouse.
There is a great future implemented into the rotate view tool. Using the middel mouse button or the rotate tool itself, components and groups that are a little distant get replaced by a bounding box as soon as the viewport moves. On top when in textured view, those get replaced by a mono color. Both are GREAT viewport update improvements that allow for navigating smoothly though huge models/files with a lot of textures applied.
When you move the camera using the 3D mouse on the other hand, none of this happens, which leads to a very laggy viewport, depending on your hardware and the file size. (One workaround is to activate the rotate view tool or press the middel mouse button while rotating, but that is rather annoying since you can’t perform other actions during camera movement).
So right now these 2 futures are based on activating the rotate tool. The easies way to implement this for ALL devices navigating the viewport would be to activate these futures as soon as the viewport moves, no matter the device moving it. Maybe this could be activated/deactivated in the settings.
The 3Dconnexion mice are GREAT for SU! And I feel like a lot of professional users are using them.
In order for 3D mice to be useful navigating though bigger models, implementing these two futures is necessary. It is a huge pain to work when the viewport can’t keep up with your movement by a long shot.