Finally, this is the one that is driving me crazy, this is the reason I’ve re-drawn it a few times, have tried multiple different ways of locating my cylinder/cone for the subtract… I can’t get the subtract to work a second time correctly.
I’ve tried copying the first cylinder and then flipping it over and I get an error that it’s not a solid even though the one that I copied from worked fine. I would love an explanation for that, but I’ve gotten around it by re-drawing it and when I try it again I get that the bolt head is not a solid, if use the solid inspector plugin to check the bolt head i get that it’s nested and cannot be fixed automatically. If I go into the outliner and check it I don’t see anything nested, I just see a “difference” that cannot be expanded. I think that it’s treating it as a component in a group (shouldn’t that still work?), and if I copy it out, delete the original and then re-paste it and make it a new component (I would love to know how to fix it instead, not sure you can do that in a more complicated drawing), I can get the the solid tools to see both solids but the results don’t make any sense, I get this choosing them in either order, it basically looks the same but the shading has changed and nothing is a solid anymore:
If I use the other solid tools they look like they’re working as expected, intersect gives me the corners that I’m trying to chop off and union looks like it made it one thing, the last 2 I honestly am not sure what they’re supposed to do.
If it helps I’m attaching a copy of the current sketchup file (it will show the current problem but the previous stuff is long gone since I fixed the last issue before this one by copying out the results and deleting everything else)
Bolt.skp (272.3 KB)