I’m trying to create my own local edited copies of a standard SketchUp 3D Warehouse Metal_06_1k metal material.
To start with, I select and download the Metal_06_1K material and apply it to a component’s container. I then duplicate that now ‘in Model’ material and edit it by changing the color to one of the standard Mac Crayon colors. I also change the Materials name so it includes the Mac crayon color name.
Rinse and repeat for 8 total Mac Crayon colors.
As I understand it, once I get a set of ‘In Model’ materials that I’d like to save locally, I use the ‘Duplicate List…’ command and save all the current In Model materials to my new local user’s materials list named ‘BAM 3DWH Fav Metals’. This in turn saves all the materials SKM files in the default ‘/Users/Brad/Library/Application Support/SketchUp 2026/SketchUp/Materials’ location in the new ‘BAM 3DWH Fav Metals’ folder.
For reference, I’ve attached a zip file of the ‘BAM 3DWH Fav Metals’ folder created from the ‘Duplicate List…’ command as described above.
My issue, and I think it qualifies as a Mac Color picker bug, is that when I try to pick and apply the saved, and color edited, materials from the new ‘BAM 3DWH Fav Metals’ list, the materials’s color reverts (I think) back to the originally down loaded Metal_06_1K color. This behavior is particularly insidious because the material color cubes in the ‘BAM 3DWH Fav Metals’ list all appear with their edited colors.
In ‘Local Materials Bug A.skp’, I have 8 instances of the ‘Widget A’ component. Each instance has a different saved material from the materials saved in my local ‘BAM 3DWH Fav Metals’ list applied to the components container. As can be seen in the test case A file, ALL the components ended up showing the same original Metal_06_1K coloring even though each instance got different colored materials applied. And, if you look at the ‘In Model’ materials list for ‘Local Materials Bug A.skp’, you see 8 different materials that ALL have the same color cube, but each one has its own unique name.
My only recourse at this point is to re-edit all the separate In Model materials, which is what I did in the ‘Local Materials Bug B.skp’ file. Fortunately, all I had to do was edit each material and reselect its named Mac Crayon color. This immediately changed the specific instance of ‘Widget A’ that had been assigned the color to actually have the specific material color.
Did I do something wrong in my attempt to create my own local Materials list? If not, is there a different/better way to do it?
Thanks in advance,
Brad
SketchUp 2026.2.242
macOS Tahoe 26.3.1
16" MacBook Pro, M1 Max, 64GB RAM
Local Materials Bug A.skp (11.1 MB)
Local Materials Bug B.skp (11.1 MB)
BAM 3DWH Fav Metals.zip (10.8 MB)







