LO default center point does not snap to other snapping points? Am I missing something?

Am I missing something basic here? I’ve noticed that the default center of entities in Layout won’t snap to the snapping points of other entities even after moving the center grip to another point and back, it still won’t work. I have a few work arounds, but I think the center of entities should be snap-able to other snap points.

Interesting. I never noticed that before but I can duplicate it. Unless you move the gizmo to somewhere else before moving the entity, the tool doesn’t snap to the gizmo. I see that with SketchUp viewports, too. Seems like a double standard sort of thing.

Thanks for letting me know you can duplicate the issue and it’s not just me going crazy.

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I didn’t say you weren’t going crazy, though. :crazy_face: :rofl:

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I think it is a new thing but I have only recently noticed it as well. It might be a work in progress… In the latest update if you hover the cursor on a text entity over the corners and centre point, it shows the stretch and hand cursor, if you hover just off those points the cursor will highlight the snap point and change to the move cursor.

What you show here is LayOut’s new inferencing, which works much more like SketchUp’s. Instead of always having ~5 inference points whenever you are moving anything (four corners plus the center point), we now only inference using the the closest inference point to the mouse when you start your move operation. If you start the move close to the center, but before the cursor switches to the hand, we will inference with the center point.

The benefit of this is that moving entities around is at a minimum of 5x faster than previously, with the caveat that you now need to be more precise in where you initialize your move operation from.

Adam

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Thank you for the insight. I never noticed that subtle behavior. Maybe consider allowing users to expand the region around the points where this behavior takes place.

I did notice this behavior seems to only work when the object has a fill. For just lines and edges, it seems the behavior is the same as I initially described.

Yes, there is currently this limitation as you show. We are working on making some improvements in that regard, stay tuned.

Adam