Is there a functionality to place component instances from already existing ones and also can they be named the same as the component definition.
I’m developing importer/exporter to a game engine and it would be useful if I can have a picker of object which I can place on the map - I use the component instance names as tags to identify them.
Currently I’m exporting the objects with distance between them and then copying pasting them. This way both the tag and the mesh stay the same. But it would be cleaner if I can just have a list of objects somewhere in a menu instead.