I want a more robust object snap for lines drawn in LO over referenced SU model. Currently, the snap “magnet” is so soft as to be nonexistent.
I would like to move objects created in LO without having to place the cursor on those objects. Pick any point, choose a vector and type in a distance.
I want to select more than one node at a time to adjust a region made by a LO polyline. Since object snap is so nebulous, this would be a great help, not to mention a tremendous time saver.
I would like the double click on lines for editing nodes in LO to NOT open the view port and destroy scale and position of the model. (I don’t understand the usefulness of opening view ports that way anyhow. Especially when we have the ability to load the referenced file to edit the model and adjust what’s shown in the scene.)
I would like some other way of docking information windows and/or resizing them than the really kludgy TRAYs. Trays take up gobs of space, and the tools needed are NEVER visible. At least in SU, the scroll wheel on the mouse allows one to move around in the tray, but not in LO. How come?
I want dimension text enclosures that don’t wipe out witness lines. It seems that no matter which font I choose for dimensions or call outs, the enclosure is at least an “em” longer than the contained text. Why?
And while we’re on the subject of dimension text, how come I can’t make fractions with super/subscript like I can with ALL OTHER TEXT?
I want to add a note to dimension text that doesn’t ruin the associative properties of the dimension. i.e.: in this string:
|<----3’-6" FACE OF STUDS---->|
once I add the text, the dimension no longer is associative. (We’re still a ways from wiping ACAD off the map, boys.)
And for the agent who reads this and actually considers implementing even ONE of these things, a big THANK YOU! Keep up the good work.