Using SU 2026 on Mac Sequoia with the new graphics engine (NGE), when I adjust light/dark shadow sliders, shadows end up being inverted. I typically use these sliders to get to a look with just a hint of shadow. The classic graphic engine behaves as I expect it should, flattening the shadows. Take a look at these screen shots:
I noticed it in a much more complex model leading up to animating a 360 revolve, desiring shadow nuances (not actually completely flat) when attempting to balance the lighter side with the darker side. It started flipping to this kind of negative “shadow” under eaves and upon other surfaces as I was tweaking it. The classic engine’s flat example was too flat but was a good apples-to-apples settings comparison.