I use png image a lot to add graphic element like logo in SketchUp.
Problem is we cannot “scale” image after we already place it to surface.
Then I have to explore it from “Image” to “Face” or then create it as “Component”
Then SketchUp will display Z-fighting problem as below image.
My current workflow to solve Z-fighting problem is to move logo image a little bit from surface.
However it will cause another problem when render. This move away from surface logo will create shadow which I don’t want. Most time I fix it in Photoshop later, so I am wonder if there is a better way to do it ?
*Another possible solution, if we can convert any face back to “Image” this problem might be solved.
but as I know we only can covert geometry to only “group” or “component”. Please let me know if my understand is incorrect.
Hi Box
I only can scale first time when I import to Sketchup.
However after I place it and later I decide to change scale, I cannot scale image anymore.
I have to explore it to scale again. Also for graphic design purposed I have to scale image to precise dimensions. For example I might need to scale logo text to exactly 200 mm height. During first import it is very hard to scale precisely.
Oh!! I forget default scale. Few years already I change my “S” shortcut to “Fredo Scaling” because it is more powerful. When I change it back default SKP scale, I can scale image again.
some time simple tool may solve problem better…
Projected texture I have tried, it does not work for transparent background PNG.
It may work for full color JPEG, however there are many case we cannot use JPEG with background color. For example if we want to place logo file on brick texture wall. Then we need transparent background.
Yes, this might be the most simple way and also work. Instead of copying png inside SKP, just drag and drop whenever we need to use. I will use this simple workflow. At least I can do thing better than my previous method.
Thank you very much for helping again today