Selected Entities shows what is selected and what attributes those selections have. You don’t have to expand those accordions to add attributes but it’s like an ‘attribute reader’ if you need to double check. I think some of the extensions out there have predefined attributes/‘tags’. The attributes here are created for selected entities. Those attributes can be gathered into Attribute Groups. Then, those Attributes Groups can be saved as Attribute Profiles (not shown below). That way, once a user has created a ‘template’ for whatever purpose, it can be reused by simply loading it.
Screen capture. I copied and modified images from the ref. sheet and SU UI in SU. The idea was to make them look like SU icons (even though some people do not like the new icons). The style looks like it fits with SU IMO.
Climbing up and down ladders lately, so I’m tired. But want to try get the ‘Navigator’ working. Maybe over the weekend. If you add any clarifying remarks, I’ll consider them. I can probably get the styling close to what you’ve shown. But it’s the functionality that needs clarification ;^)!
Awesome! Thats similar to what I’m thinking about. Do you code this all in Ruby?
Oh that is smart! I’m really excited for this functionality.
I’ll see if I can get some updated renderings. I’m trying to think of ways to make it clearer, and whether there are other things that would be relevant to a navigator without making it too cluttered.
@3DxJFD I’ve finished pulling all the Sketchup icons out of the PDF as vector data, and I’ve saved them all as individual .SVG files. Sketchup Icons.zip (119.5 KB)
It’s Ruby, HTML/CSS, and Javascript. It’s like making a web page in some ways.
It seems that, given all the ways people use SU, it’s best to try to make flexible solutions. Saving profiles/settings lets users make what they want and then eliminates redundant work.
Clutter/UI design is tricky. Simple seems best. The last example I showed was before/when I started trying to make extensions look like the panels. It needs to be reworked.
Here’s a Tag list showing groups/components with the tag beneath each. You can see the Floor tag is on New Beam Wrap (which is ‘incorrect’ but has a comp/group name that is different from the tag to make it obvious).
Not sure this is really the way to go but I kind of like it!
Thanks for posting those icons. I actually used the Snipping Tool (Windows thing) and brought them into SU to make most of mine (Snipped them out). I don’t think I can edit svgs in SU… so another piece of software I should probably get… along with an html editor. At any rate, you might want to upload those to your own thread. I know there are people out there who use icons for SteamDeck and other things who may want them. Also, some people really like the old icons… so putting those up might be useful to some people too.
*Combines creating components and tags in one dialog.
*Rename components.
*Add or change tags.
*Make components unique.
*Keep dialog open to work on creating multiple components and/or tags.
*Can make shortcut (e.g. shift+g) for similar feel to built-in make component command.
@tripmorris - I don’t have a Mac but is this something like what you are after?
*Tray/panel style.
*Displays scenes as ‘List’ or ‘Details’ with expandable/collapsible headers.
*Scene Group creation - add/remove scenes to/from Scene Groups.
Improvements/Feedback?
For those using a lot of scenes… what would make using them easier, better, more fun?
Is the Description, Camera Type, FOV, Aspect Ratio, Style Name, and Shadows info useful, or not? Should some of the info be kept? Or scrap it?
Would Scene Tags be more useful / better? For example, display tags and visibility states?
Maybe @JustinTSE you have thoughts on how to make this better?
*That odd-ball button for Scene Group creation is the Trimble Modus “Group Items” icon: here
Forgive me if I have lost track of the thread, but shouldn’t a scene only be a member of a single group e.g. Floor plans group, Sections Group, Details etc.?
I was thinking about limiting adding scenes to only one Scene Group and then filtering the drop downs in each Scene Group to only show ‘available’ scenes… or removing scenes from the main Scene list as they are added to Scene Groups. But it may be that there are reasons someone would want the same scene in more than one group. I just don’t know what all of those reasons may be!
Is that a wrong assumption? What other features would make having the same scene in more than one group useful? Let’s say you have the same view for a number of scenes but with different tags on/off. Would it be better to have one scene with quick toggles for a number of tags and when you go to the Scene Group it is in, those tags get quicky applied? Just thinking out loud!
If it were Select → Zoom Button, you’d have to click twice for each zoom. The way it is, you can enable zoom and then zoom by selecting in the Outliner (rapid zoom!). I don’t know which is better. Does anyone really want zoom on every selection (with a checkbox enabled)? I’d probably want to hide the Zoom option in a more perfect world. If there were more options, maybe a dropdown next to each group or component? This could be like you suggest but with one more step. Select → Dropdown → Zoom. That would make the UI busier though (that’s partially why I didn’t do an eye icon next to tags for toggling tag visibility: who want’s that many eyes on you while you work Actually, maybe one dropdown menu under Options would be good. A zoom button along with whatever other options could go in there. It would still be one more step but the UI would be less busy.
The thing that drove me crazy was the default blue in the selectors. I couldn’t get it to go away. I made custom drop downs to match the light blue in the outliner… but no matter how I finagled it, with custom drop downs the search results would not display nested entities.
Outliner Options - View components, groups, and tags in the outliner. Switch tags with the dropdown selector. Search and filter by type (group or component) or tag. Double click to rename instances. Toggle hidden state. Enable zoom to find in model.
Tag Outliner - Click on tags in the tag outliner to see which groups and components have the tag. Or click “Untagged” to see which groups and components do not have tags. Refresh to view tags and tag folders, with folder and tag counts displayed. Enable the “Zoom to Selection” checkbox to zoom in / find groups and components in the model space.
Create and/or add tags to selected groups and components.
Remove tags from selected groups and components using ’ - ’ button.
Use the eye-icon to toggle tag and folder visibility.
I’m fully prepared for the answer, but will this only be forward compatible? I’m running 2021 Pro and have no plans at the moment switching up to 2025…cool plugin either way.
No plans to make these backwards compatible. However, I’m not aware of anything that would prevent them from working on earlier versions. You could give them a try. I’d be curious to hear if they do work. Or if there are any console logs that pop up.
Tried it. Nothing really happened. I can create a new Tag but that is about it. perhaps I’m doing something wrong? I tried selecting from different sources: outliner, viewport etc. Nothing. Dang…
To apply a new tag, select a group or component in the model space. Then press “Enter” or “Create”. The new tag will be added to the selection and displayed in the Tag Outliner. If you click on the tag, or any other tag (Press the “Refresh” icon-button to update the tag list), it should expand, showing which groups and components have the tag.