I want to make a hole in a wall to make a doorway

You do know you can type in the sizes you want as you go I hope!

The beauty of SketchUp is that you can do this with absolute precision during nearly each and every operation. For example, when you draw a rectangle, after the first click you simply type your dimensions and hit enter. When you push pull, after the first click, simply type the distance (e.g., 4’3 for four feet three inches). This works for almost everything and makes the whole process much like drawing on the back of an envelope. You’ll have it in no time.

Yes, but I’m not really sure how I would do that in practice.

It’s 4.35 am on the wrong side of new year and a significant quantity of whisky, so I’ll have to leave further explanations to euro/us timezones.

Well, the evening is coming down fast upon me now and it’s definitely time to start getting drunk. So I will wish you happy new year and come back to it when my brain has refreshed.

Thanks for the help, guys. I’ll look into all this later.

In practice you simply click on an origin once, type your dimension(s) or distance, and hit enter. This is how the software works and it’s designed for the needs of exactly what you’re asking of it. Trust me, once you get it, you’ll be going in no time!

USS (start) - faceproblem-1.skp (664.0 KB)

I came back to it and built the walls as suggested in this thread. I removed the rest of the model (which seems fine). I made the box, reversed the faces, selected what I wanted to erase and removed the top and other two sides to make the walls. Again, I’m having problems cutting a hole in the face of the back wall. It seems there is something wrong with the back wall face, whereby when I select it, it shows various facets instead of one face. Click on that far wall (the one with the cut out at the top for the stairs) and you will see what I mean. I honestly don’t know what I’m doing wrong here. Also (and this may be some clue) I keep receiving a program notification saying something is messed up in this model and needs to be fixed. It asks me if I want it to fix the model and of course, I click on ā€˜fix model’. But this keeps happening.

I will, of course, be discarding this file and starting again (as suggested). But without knowing the cause of the problem, I fear it may happen again at any time.

Why do you reverse the faces?

if you turn on lines by axis you will see that the back wall isn’t co-planar. It needs to be redrawn.
the black lines should be green, the triangulation you see with hidden lines turned on shows why you cant push pull or draw a rectangle on that wall

Yes - but why has that happened? I literally drew a box, then removed the front and top faces to leave me with the back and side wall (as someone showed me in a prev. post). Where have those extra lines come from?

All I can think is it’s something to do with making that box around the stairwell I had already created. The problem is, I need to build the stairwell first, in order to take the measurements for the rest of the model. I work from the inside out, if you see what I mean.

I’ve started on a fresh model where I’m able to do everything you’re illustrating there. The problem is, I don’t have any frame of reference and this technique is all fine, as long as it’s just a visual sketch with arbitrary dimensions. And I want to make accurate wood working templates.

I suppose I’m gonna have to measure the whole hall first (wall to wall),to make the large box and then start work inside of that. I was using the stairwell I created as a starting reference point.

@PropBuilder

A model is built of Edges and Faces. Faces have a front side and a backside.

You have Edges rendered black and the Background rendered black.
You’ve set the front & back Default Face Materials to nearly indistinguishable shades of gray.
An odd Camera Field of View and applying translucent materials muddies things even further.
No one can build a model in the dark while looking through a distorted lens.

Try that @PropBuilder

Here’s a start … USS (start) - faceproblem-1_Rework.skp (15.6 KB)

Okay. Gone back to a default template. Thanks.

Here’s one way lines like that can inadvertently get created, this is exaggerated but you get the idea. A very small movement of that wall could impact the adjoining wall giving those diagonal creases.

USS (experiment) -1.skp (63.7 KB)

I’ve been experimenting with the way I see users normally cutting out shapes in SketchUp. No measurements; no accuracy to speak of. I don’t NEED to draw stairs but I thought it would contribute to the learning curve. All the advice I’ve received here has helped me no end, so thank you to all.

It just remains for me to come up with a workflow for accurately modelling, in this method, to my real-world measurements. If anyone has any suggestions (and the time) I would be most grateful.

(I’m coming to this from the premise that: if my surrounding environment is reasonably accurate - that this will form a good basis for the apparatus I intend to model inside it.)

Cheers.

PB

I think you are sort of missing the point. Nobody has suggested you can’t be accurate in sketchup, in fact quite the opposite, you can be accurate to several decimal points of a mm. Your issues are being caused by sketchup trying to be accurate but not quite getting the right info.
Because the style you were using made it difficult to see what you were snapping to you were introducing tiny inaccuracies that forced sketchup to ā€˜bend’ faces which made them fracture, hence the strange triangles.

Now that you can see what is happening use inference points to snap to and type in the measurements as you need them. You start an action then let go of the mouse, type what you need and hit enter. This works for most things in SU, so a rectangle can be drawn to an exact measurement this way and you continue from there. Mid points, endpoints, axis and angles are some of the inference snapping possibilities. Arrow keys will lock to specific axes.

So whether you start with the stairs or the walls makes no difference as long as you are accurate. I think from memory of looking at an earlier model of yours, you had guides and 1mm thick walls. These created lots of snap points very close together so that you managed to snap to the wrong points so that things were out of alignment.
If you go back to the earlier model you’ll see that the guides don’t lie flat on the walls, so the guides are actually causing problems rather than fixing things for you.
You can adjust the units in model info to a precision that works for you. At the moment you have it set to cm and only 1 decimal place so you are getting a tilde when your dimensions are not a precise cm.

Start a new model and build it accurately using a simple template and I’m sure you will find your difficulties melt away.

Edit: I’ll just add this gif to show what I mean about using accurate dimensions by typing them in. This was done for someone that wanted a very specific size and alignment of holes.

Thanks, but I think you have slightly misunderstood me. I have never said (nor ever believed) that one cannot be amazingly accurate with SketchUp. I know its capabilities, from a successful design I made, which I translated into wood last year. However, I am simply not used to using SketchUp in the (can I say?) conventional way. When it comes to accuracy, it’s my own level of competence with the program that is in question - not the program itself.

PS: Although progress feels slow right now, I’m beginning to see how this will work for me.

Ok, I misunderstood.

Though your critique of my mistakes has helped me see where I was going wrong. So thank you for that. I feel like I am getting somewhere now.