You can achieve the same thing by hand as you can using CurviLoft, if you like, using a technique called “hand-stitching.” The idea is to connect corresponding endpoints along the curves of the sections and then subdivide the resulting quadralaterals with a diagonal to form a mesh of triangles. (Occasionally, a quadralateral will happen to be coplanar and no diagonal is needed). Finally, use Soften/Smooth to give the appearance of a smooth, continuous surface. See picture below:
A few pointers:
- Turn on Endpoints so you can see what you’re doing.
- Try to make the spacing between endpoints (segment size) consistent. Try to line up
the endpoints on adjacent sections.
- Consistent, regular endpoint spacing makes for a smooth, regular final surface.
- Take advantage of symmetry. Work on only half the hull.