I drew the following 2D hook doing an exercise to practice.
Then I wondered if it would possible to convert it into a 3D one.
I know you can draw a 3D hook, but not sure if this 2D shape would be a good point to start from.
I can use push/pull tool to get something like this:
But it’s not what I want because outward faces are flat.
I would like it look like something more rounded, something like this:
Then looking for more pictures, I found this another model.
I thought this one could be easy to do, so I offset the copy and offset the 2D shape and then I apply curviloft and then I get this result (but as you can see at the end of the gif the last point of the shape doesn’t look good).
I’m sorry for such a long post but I have the following questions (some of them are related to the process):
- When I installed curviloft it asked me for a newer Libfredo version, through Windows > Libfredo settings > check plugins for update I got a popup like this one but I didn’t see any option to click and then automaticaly update. is it normal? I uninstall the plugin/extension (I still don’t know what difference they make) and then I installed it again. is it the way to do it?
Any idea or recommendation about how a 3D hook like the first real model I attached can be done? I thought it could be done using QuadFacesTool, Vertex tools and SubD but I guess I should draw it from scratch. if this is a good idea it would be possible to get some steps about how to do it?
Has it been a good idea copy the shape and then applying an offset before using curviloft on it?
My idea was using push/pull and then applying round corner plugin but I think it’s not a good sceneario to use it.So many overlaping faces and artifacts (not sure about this word)
Is this 2D shape a good point to start from before getting the 3D one?
This is my .skp file if it’s required: question.skp (71.2 KB)
Thanks in advance.