How to control the tessellate of SUMeshHelperRef?

I use the SUMeshHelperCreateWithTextureWriter function to tessellate triangles, how can i control the tessellate count?

You already have basically asked the same question. Please do not double post.

You cannot “control” tessellation, the number of triangles for both methods will always be the same because the number of vertices for mesh is fixed. If you need to get more or less triangles you have to change the SUFace.

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