How can I reach this type of glossiness on tiles (vray)?


I’ve been trying to find a tutorial on how to reach this type of glossiness, it’s not a smooth tile as you can see, it’s got a sort of texture/bumpiness to it, do any of you know how to reach this type of finish on tiles? thank you sm

Find a regular tile texture (or generate one inside of v-ray) , make it glossy, then use a noise texture as a bump map

thank you so much!!

1 Like

I also tried manually creating some tile textures similar to this - they are here if you’d like to try them

Diffuse


Normal

Reflection (roughness)