Nice. I have an almost identical workflow but using Substance Painter with the new auto-unwrap feature.
I’m gonna try this, haven’t really used Blender but I guess it gives you good UV controls for relaxing and conforming. Although Painters auto-unwrap is pretty darn good.
Now if only we had some native UV unwrapping tools…
I completed with another clip for export from Blender to SketchUp.
Yes, I saw, it’s nice!
I like Quixel Mixer 2020 because it is offered by Epic for everyone, like Blender, and has an excellent library of materials, benefiting from the Megascans Library.
Wrap-r is also a very good UV mapping plugin for SketchUp models.
Yeah, I use Bridge because I use TwinMotion alot, and I did actually open Mixer yesterday but then got distracted, I do need to have a go at it properly but I really do like Alchemist and Painter.
I do wish there was a Mac version of Wrap-r. That and a Mac version of Datasmith.
‘Substance’ are advanced softwares, and as such are highly rated and used. Mixer is now in beta, Epic currently needs time to improve it, as for Twinmotion. For the moment I miss that the current build does not support the mirror function while painting.
It remains to be seen how they will evolve in the future.
There used to be plug-in for doing ivy… But it’s been a long while since it was last compatible… I think it was SketchUp 8… and the last version of vray that made any sense of its output was vray 2.1
The Ivy plugin runs in SketchUp Make 2017 and can be useful, but by manually modeling the plant, I have better control over its shape and the number of geometries created.
Thank you, @Anssi, nice thought!
It is a pleasure for me to create models with bougainvillea from Greece, it reminds me of the vacations in the Greek islands.