HELP with my rendered image

i have some issues with all of my rendered images , it looks “ok” but not “good” or “excellent” in terms of realism , i know i am missing something , something that is small but big in the impact.

here is one of my rendered images:

this image looks ok to me , not horrible but ok. can you guys could help me to improve this rendered image ? any help from post processing , materials , vray settings , render elements or anything that could help me to hype up my image for more realism.

ive done :
high quality materials
custom reflection settings for all of my materials
post processing with render elements (minor color correction)
glare and bloom effects

image rendered with high+ preset settings

specs :
i5 7200u
940mx 2gb vram
12gb ram
(yes im using lower than the lowest spec that is capable for 3D workflow)

here is another example of my rendered image:

another one:

another one again:

(i cant attach more than 1 photo in one reply so im splitting my images into different replies)

Overall these are pretty good. I think when it comes in terms of model materials and level of detail there’s not much more you can do. This is where storytelling comes into play. The camera angle/composition, entourage, and lighting is how you can take an average render to the next level.

For example, determine what the ‘focus’ is of your views. Even though you may have more than one, pick a priority and work to draw the eye there. For example, in the night view, the draw should be the interior. Warm colors come forward and cool colors recede so warming up the interior lights and cooling the exterior can draw the eye in better. Right now the yellow tone is equal both inside and out…thus no priority is established.

Here’s my take on some minor color corrections:


Another tip that you can do in post but would be better to do when setting up your scenes is to start using a ‘composition grid’ to help lock elements of your model to the ‘rule of thirds’. I often use a PNG grid as a Watermark in SketchUp to help find good view angles. See example:

Applied after the fact to your night view…The grid as it is now is close but not aligning with any architectural elements from your model.

A small crop now lines the grid up with the floor, roof, middle poché, and back window behind the Porsche. It’s subtle so don’t worry if it doesn’t feel like a big move since a bunch of small, subtle refinements will be subconsciously picked up by your viewers.

Here’s the same night view without the composition grid:

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thank you for the insightful advice about the composition @eric-s , ill take note of that specially the warm and cool tones between the subject and the ambient. you mentioned about the entourage , can you elaborate that part ?

By entourage I meant choosing entourage to support your ‘story’ and placing entourage to draw your eye to key elements in your view.

For example, see the difference between adding people to your pool. The solo lady feels upscale and quiet like shes at her own personal resort or spa…the other is a pool party with playfulness and energy. Adding people, and more specifically the type and placement, changes the ‘mood’ or feeling of the scene:

Also note that I removed the color of your yellow ferrari. Again, is the car the priority here because that’s where my eye goes first since the color is bright!

Another tip with people is to usually, face them away from the camera. Especially if up close. Compare the difference with a gal facing the camera coming towards the viewer vs one where she looks like she’s entering the scene moving towards the pool/house.

Lastly, I popped the color of the sky and pool to exaggerate the sunny day quality that makes one want to go swimming here. I’m now thinking less if this is a render or not and more like 'hey this place looks cool…fire up the grill and I’ll grab my swim trunks!" Hope this helps.