Hey there. I’m trying to patch up some gaps created in a topography skin using soap bubble, but I’m finding that the edges of the bubble aren’t meeting the edges I’ve used. Any suggestions? For my next steps I need a solid, so the new patch needs to join up correctly with the mesh. Thanks in advance!
Have you actually completed the soap skin bubble operation in this screenshot? If so I think the easiest thing to do is open the skin group for editing and them ove the vertices to the vertices in the surrounding terrain.
Can you share the .skp file?
+1
After clicking on generate soap skin button, you have to hit enter to validate the number of divisions you’d like, it’ll then fit perfectly to the outline
Wow, that’s what it was! Thanks so much Dave and Paul!
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