No, that was just one example of many out there.
sure but the majority is still constructive.
You are presuming constructive cannot be artistic. There are many architects around the world that would disagree.
I admit being a bit provocative, but it is true for all the render samples posted that I have seen. I havenât tried it for years, but I understand that the interface is still quite as impossible as it was then, with the ânew intuitive interfaceâ âjust about to be releasedâ.
of course, therefore remarked as a rough rule of thumb only.
Some people use a variety of modeling programs (artists) and use SketchUp for what it is best suited, as well as Blender, Z-brush etc. for example Orgelf Orgelf's works. second topic. ⢠sketchUcation ⢠1
and A few of my models, used in the LAZARUS comic book ⢠sketchUcation ⢠1
They have been coming âin the coming monthsâ for at least 15 years. Not to say that they wonât come now.
Well they wonât come from the official Blender development cycle, thatâs for sure.
If you look at the features Blender has been focusing on, itâs very clear that Architectural Style construction modeling is not high on their list of priorities (which is fine - I think they know their desired use case and are developing for that).
It is funny listening to the âBlender is as good as SketchUp and Revitâ comments, along with the âItâs just around the cornerâ comments
As to the add-ons for Blender that try to add architectural functionality - Iâve tried the ones that have been released so far - theyâre nowhere close to being an actual useable workflow for any kind of production work.
This right here! The only one I can think of thatâs even close is the Pyclone Home Builder add-on that has the 2D drawing sheet ability.
I really like that one - I like what heâs doing and it creates cool results! Heâs probably on the right path with the 2d drawings that it does as well, and his cabinet/fixture/appliance library looks great too.
That said, itâs still nowhere near a tool I would expect a professional architect to use, at least at the moment, and I donât expect it to be in the new future. It might get there someday, but not for a while
Thatâs fine btw - I just donât like when people pretend that itâs better than it actually is.
thats nice. But we dont âNEEDâ to know this.
Is there an official roadmap?
Unreal engine from Epic games is free, too (well, unless you make not more than $ 1M out of it) you have access to all the different sources, and if you like blueprint programming, it can do basically anything you want.
Twinmotion is merely a user friendly intermediate that sets up your renders without the hassle of learning to program.
Thatâs what you pay for.It works seamless in/with Unreal.
I once programmed in C+. After a week or so, it drew a rectangle on my orange/black screen (you could see it building up)
I then figuered not to go that route and bought MiniCad.
As of right now, I canât assemble a set of construction documents in Blender (by itself). I can do this in; AutoCAD, SketchUp and Revit. When this happens, we can honestly consider Blender, right now we canât.
Then it has a ways to go yet.